![]() ![]() I don’t mean in terms of efficacy because generally speaking even with a jacked-up difficulty, initial leveling runs are pretty simplistic, but solely when it comes to engagement. ![]() The Necro excels at early-game play, which is the Achilles heel of roughly half the other options in the game. ![]() The disheveled Blood Golem and the satisfying “pop” of corpse explosion are the crowning jewels. Remember when everyone made fun of Diablo III for being too bright? I feel like they struck a great balance here that people would have resonated with if that restraint was shared by the rest of the cast. The spattering of blood and the ethereal spirit weapons gleam with purpose without going overboard and taking away from the morose nature of the class. The Necromancer is one of the most visually striking additions to any Blizzard work to date. Either way, it adds another avenue to play Diablo III, which has already held my interest through beta periods and the official launch. Others may take advantage of update 2.6.0’s new challenge Rifts for months on end. One person might speedrun the Necro once in five hours and never pick it up again. Immediately the concept of “value” is muddled. You do get a few bonuses (a pet, wings, banner, portrait, pennant, two character slots, and two stash tabs), but since most of that is meaningless you’re essentially paying for the character. No no, it’s mostly a character pack that’s accompanied by a completely free content update. Before I get into how great the character is, let’s go over some basics.īlizzard is kind of pulling one over on people by calling this Rise of the Necromancer, like it entails some sort of campaign. ![]()
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